Non-Gamers Guide to Playful Learning
Agenda for Non-Gamers Guide to Playful Learning
Agenda for NatGeo – Geo-Inquiry
Introduction to Gamifying Your Classroom
Agenda for Introduction to Gamifying Your Classroom
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Gen Con Educator-Trade Day Presentation 2018
We Learn Best Through Play Gen Con 2018
Thank you to following game publishers:
When We Stop Playing, We All Lose.
We should all enjoy what we do, we should engage in meaningful learning, we should learn from and with others. That’s the whole purpose of education, that’s what we want to do in our classrooms, and that’s what you will learn from this session. This is an introduction to the FLO pedagogy. (Fun – Learning – Others)
FLO ICE Session 2018 (PDF of the presentation)
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