EdGamer 30: PixeLicks, Student Game Reviews

Hey EdGamers, its guest time again! In this week’s episode we are rollin’ with Roland…Roland Aichele that is (sorry Roland). Our guest on EdGamer 30 joins us from beautiful West Sacramento, CA and tells us all about his students’ work on the website PixelLicks. Join us to hear all about this site, his students and his thoughts on gaming and learning. Check it out!
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EdGamer 29: Our 6th Listener and a New Microphone

This week on EdGamer Episode 29 we introduce to you…our 6TH LISTENER! Our rapidly expanding audience also gets treated to a show full of links about the many types of gamers and some info on the downfall of Flash, including the implications that might have on gaming. Also included is a hop, skip and a jump down memory lane as we go through a list of the twenty best games of all time.
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EdGamer 28: Are Games the Modern Novel?

 

We’re back! The 28th installment of EdGamer takes off with a discussion about video games and creativity and then sinks into one of the best and deepest articles we have found about gaming. You do not want to miss this episode as it is jam packed with some useful info, some hilarious info, and some true ‘what am I listening to’ moments!
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EdGamer 27: Lucas G. and the BBC

This week I was joined by a FOE (Friend of EdGamer) Lucas Gillispie. Lucas filled in for the voiceless Gerry and he updated us on 3D GameLab and other projects on his plate.  We also discussed my article concerning the removal of one of my favorite (or favourite if you are British) games from the BBC website, Death in Sakkara.
You get all of this and a little more from this week’s EdGamer podcast.  
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What is Your Favorite Education Game? The BBC Axed One of Mine.

“We’ve changed our technical infrastructure which means that, unfortunately, we can no longer support the Death in Sakkara game.”

There are at least four games, from the BBC website, that I use each year in my 6th grade social studies class, and Death in Sakkara was one of my favorites.  Not only was it beloved by me but also my students.  This was a game that took some skill to play and complete.  So I am left with this page that explains that their technical upgrades led to the demise of this problem-solving masterpiece.

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