To show my authentic excitement for this interview, I have left an error in the audio concerning the numbering of this podcast. This is Episode 10 and not 11 as stated in the beginning of the recording. Enjoy!
We have a very special interview this week on EdGamer to celebrate our 10th episode together! And what better way to celebrate than with a GEEnius? That’s right, the guru of gaming and learning, James Paul Gee of Arizona State University joins us to give us his take on gaming, learning, and education as a whole! Wait til you hear some of the games he has been playing. A lot can be said as to the intelligence of this man, but not enough can be said about his character. Dr. Gee took time out of his insane schedule to chat with two random podcasters about the subject he loves most. Rarely will you find a member of the higher education circle that is willing to share their knowledge with nothing in return, but thanks to Dr. Gee we can offer the EdGamer audience a special treat. Tune in and take some notes!
James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a member of the National Academy of Education. His book Sociolinguistics and Literacies (Fourth Edition 2011) was one of the founding documents in the formation of the “New Literacy Studies”, an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (Third Edition 2011) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. His most recent books have dealt with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His other recent books include: Good Video Games and Good Learning: Collected Essays (2007); How to Do Discourse Analysis (2011); Woman as Gamers: The Sims and 21st Century Learning (2010) and Language and Learning in the Digital World (2011), both written with Elizabeth Hayes. Prof. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.
Co-host- Gerry James